Thanks pstrzel for your kind words about Sagarmatha2. I appreciate it because you know the real difficulties to build a scenery.
The 2 unidirectional altiport of Lukla and Shyangboche had been also tested successfully for taking off with a Nimbus 4 full ballasted towed by a zlin ...! Have a test, it is also very fun.
Some more pictures in the East part of Sagarmatha 2
And some others with ASK 13 in The West part of Sargamatha 2
And some unknown props
By the way, I must underline the difference between the different sceneries made over west Himalaya:
- The maps of Sagarmatha2 overlays all the different sceneries in one scenery of 4096 x 4096 pixels per Terragen tiles.
- We use Terragen textures because available satellite's photos are almost white with clouds over quite all Himalayan mountains. I try photo-realistic textures with K2, made by a fellow, it is ugly and it is difficult to get the real appearance of the relief when you fly nearby the mountains' walls or in the shadow of a mountain. There is also a great difficulty with mountains shadows which are very dark, quite black and mostly westward. The color of these satellite's photos are false. All are post-colored, and never corrected. For example the forest and meadow are very brownish, far from reality, and in a so large scenery you can't have a unity in the seasons, and you always get a mix of winter, spring, summer satellite photos.
- The second problem is the quality of SRTM data with Himalayan sceneries:
* Makalu Range: poor SRTM data and low resolution textures.
* Sargamatha 1.0: fair SRTM data.
* Himalaya 1.0: fair SRTM data, but too dark and too cloudy textures.
* Everest: bad SRTM data in the Everest zone and textures too white in the whole scenery.
* Annapurna: bad SRTM data, the west zone is false and textures too cloudy.
The sceneries' makers of these Himalayan sceneries had made their best with what they find in the Web, and I have a great respect for their difficult and long work.
I know that Sargamatha2 is not perfect with its textures which had too much green part in my opinion, but the SRTM data are better than Sargamatha1 (Just fly near Everest in both sceneries to appreciate) and a little bit corrected by myself. I am waiting for Condor 2 to built 8192x 8192 pixels textures, with full embedded OSM data. Note that in Condor 2, normally with DirectX11, the shadows would be made with the real position of the sun at every second of the simulation, and not cast in the textures.